Design Visualization LIVE | Autodesk University 2016
15713
home,page,page-id-15713,page-template,page-template-full_width,page-template-full_width-php,ajax_fade,page_not_loaded,,qode-title-hidden,qode-theme-ver-10.0,wpb-js-composer js-comp-ver-4.12,vc_responsive
DVL-Header-v4-postAU-v2
A great year for Design Visualization

 

VR, AR, and the cloud were definitively top-of-mind for design visualization artists and architects at this year’s event. For a second year, Autodesk and CGarchitect curated the Design Visualization Live conference track at Autodesk University: three days of inspirational talks, hands-on demos, and panel discussions from the best in the design visualization business.

 

Want to watch a missed class? Share a talk with a colleague? View all design visualization recorded sessions below.

SerkanCelik1a

Design Visualization Live Classes

PANEL - The Now and Future of Virtual Reality for Design Visualization


Jeff Mottle - CEO, CGarchitect.com
Anthony Cortez - Senior Designer, ARUP
Scott Dewoody - Firmwide Creative Media Manager, Gensler
Joel Pennington - Principal Designer, Autodesk
Gaspard Giroud - Creative Director, Piranha
Listen to top industry experts in architectural visualization and virtual reality (VR) discuss the future of VR and its applications in the field of visualization.

TALK - The Making of a Virtual Film for Architecture and Real Estate


Gaspard Giroud - Creative Director, Piranha
Learn about the different steps of developments of a virtual-reality (VR) experience applied to the field of architecture and real estate.

TALK - VFX Workflows for Architectural Visualization


Paul Nicholls - Creative Director, Factory Fifteen
Paul Nicholls discusses how to adopt Film and VFX workflows into the architectural visualization space by showcasing 2 projects—a proof-of-concept science-fiction drama, and a film featuring a stadium for the 2022 FIFA World Cup.

DEMO - Procedural PBR Material Creation Using Substance Designer for Visualization


Scott Dewoody - Firmwide Creative Media Manager, Gensler
Learn to procedurally create any kind of physically based rendering (PBR) material with Substance Designer and apply these materials across various rendering engines such as Stingray, Unreal, and Unity.

TALK - Positioning and Marketing a Skyscraper—432 Park Avenue


Christiaan Klaassen - Partner, Director of CGI - London, DBOX
Get an exhaustive behind-the-scenes look at the way DBOX created an entire marketing campaign for the tallest residential tower in western hemisphere.

TALK - Render Like a Photographer


Ramy Hanna – Partner at TILTPIXEL
In this class, Ramy Hanna guides you through the essentials of creating a stunning image. Nowadays it’s not enough to just know how to create a rendering; to sell your image it’s important to know the vital rules and principles of photography.

TALK – Virtual Reality Tools and Workflows for Architectural Design and Visualization


Kim Baumann Larsen – CEO/Architect
Learn about the pros and cons of the application of VR tools to different architectural design and visualization areas ranging from design support and communication, to marketing.

TALK - Virtual Reality plus Mixed Reality: The Evolution of Storytelling to Story Living—Rolls-Royce, BBC, Nike, and Bjork


Solomon Rogers - Founder / CEO, REWIND:VR

Sol Rogers will use REWIND:VR case studies to show the sort of work that is currently being commissioned and utilized—from architectural design and development to...

DEMO - Lighting—the Key for Photorealistic Rendering


Ciro Sannino - CG Trainer, CG world LLC
Lighting is often viewed as one of the most complex topics in 3D rendering. Lights are technically simple to use, but without the theory behind, one might feel lost. In this...


york2a

WE HOPE TO SEE YOU NEXT YEAR!